“… audiophiles have the option to explore deeper… “

In the latest update to the procedually-generated exploration game No Man’s Sky, developer Hello Games has rolled out a new feature that allows players to create their own audio using the in-game application called the ByteBeat Device.

The update 2.24 trailer (embedded below) highlights some of the ByteBeat Device’s features, for example, adding tracks within the sequencer, editing waveforms, auto-synchronising multiple devices, and crafting arrangements within the synchroniser.

Once placed in your base and powered, the ByteBeat will immediately begin to produce sound. ByteBeat formulas are made out of simple waveforms that are manipulated through maths – but by default, the device handles all of the mathematical heavy lifting, procedurally generating random presets for you to play with. Dedicated audiophiles have the option to explore deeper, manually sketching out note sequences, rhythms, and even manipulating the raw sounds.

User-generated music can be shared between players.

To find out more on how to customise your track, head over to the development update page on the No Man’s Sky website.

No Man’s Sky is developed and published by Hello Games for PlayStation 4, Xbox One, and Windows.