The composer sits down for a lengthy interview with WSHU Public Radio.
In a recent interview with WSHU, the composer of Divinity: Original Sin 2‘s soundtrack Borislav Slavov spoke to Kate Remington and covered a wide range of topics, including the adaptive nature of the compositions.
“As you can imagine I was very happy and frightened at the same time because Kirill is a legend,” said Slavov. “We all love him and to follow his steps was one of the biggest – if not the biggest – challenges in my career, so far.”
He spoke about the difficulty in approaching the soundtrack in a way that was faithful to the series while progressing it. Ultimately whenever he felt stuck he would go back and listen to Pokrovsky’s work for inspiration which helped “quite a lot”.
During the interview Slavov also talked about his use of adaptive music – how depending on if the player is in a safe or dangerous place, the music would switch between major and minor keys, and how the system that he’d been working on for the last several years just felt right being implemented into an epic RPG like Divinity: Original Sin 2.
There was also a major amount of work that went into creating all the origin character themes and their variations. Having the soundtrack be customisable to complement the character creation stage of the game was also an important factor. Players can choose from four instruments to have as the main instrument that provides the soundtrack to gameplay during combat and quests, etc.
“We did live orchestra recordings, we did ethnic instruments recordings and there’s some programming on the percussion side,” explained Slavov. “I believe that nothing compares to the live performance [of instruments] due to a very, very simple reason: The live musicians, they add additional emotion. Additional passion. They give you a part of their heart… ”
To listen to the full interview, please head over to the WSHU website.
Divinity: Original Sin 2 is available for Windows on Steam and coming to Xbox Game Preview on 16th May. The Definitive Edition of the game will get a full release on Xbox One and PlayStation 4 this August.