Composer Go Shiina talks about the creation of Code Vein’s soundtrack.

Ahead of the upcoming release of role-playing game Code Vein, publisher Bandai Namco Entertainment has put out a behind-the-scenes video (embedded below) in which the game’s composer, Go Shiina, talks about the freedom he had when it came to composing Code Vein’s soundtrack.

“As to where the inspiration for Code Vein’s battle music came from, how we decided on what kind of music we wanted, we put emphasis on creating tracks that used irregular meters, unusual time signatures, like, meters that were different from the usual 4/4 or 3/4 time, the sort of thing you’d usually hear in typical music,” Shiina explained.

“We instead wanted tracks that latched onto people, make them sense that something was odd in the music, but also music that would still be fun for the player to hear while engaging in battle.”

Shinna also composed the soundtracks to the God Eater series as well as contributing music to many other Bandai Namco Entertainment titles.

Something that sticks out in the composer’s mind when looking back at the creation of Code Vein’s soundtrack was the implementation of dynamic music and how troublesome it was.

“Interactive music refers to music that changes in parts depending on what the player does, which makes it impossible to know when a particular change might happen,” he said. “So the music needs to be composed in a way that allows for change at any time without undercutting the track, and these changes aren’t necessarily limited to dark sounds that match the backing.”

Developed by Bandai Namco Studios, Code Vein will be released on 27th September for PlayStation 4, Xbox One, and Windows.