“Octopath Traveler is a labor of love… “
With the recent release of role-playing game Octopath Traveler, a collaboration between Square Enix, and Acquire, members of the development team have expressed what they set out to achieve with the game.
Yasunori Nishiki, the composer for Octopath Traveler, spoke about growing up in the “golden age of RPGs” and what his goal was in terms of modernising the RPG genre.
“Octopath Traveler is a labor of love developed by a team that grew up in the golden age of RPGs, and was determined to update the classic RPG for the modern age,” Nishiki explained. “To that end, my goal was to create a soundtrack with memorable melodies and lavish soundscapes that incorporated live orchestral performances. From the main theme to battle and cutscene music, I strove for clear melodies and powerful yet not overly complex songs that would rise to the level of the evolved HD-2D graphics.”
Nishiki also touched on the game’s concept of a journey, and how he wanted music to complement the in-game locales.
“Also central to the game is the concept of a journey,” Nishiki said. “With the various overworld and town themes, I wanted players to be able to feel the many living, breathing locales that they reach in their travels. If you could stop along the way from time to time and take in the sounds of the world along with its nostalgic sights, nothing would make me happier.”
Head over to the Nintendo website to see what other members of the development team were inspired to accomplish with Octopath Traveler.